<?xml version="1.0" encoding="UTF-8"?>
<items>
    <item interaction-type="roller" class="com.cometproject.server.game.rooms.objects.items.types.floor.RollerFloorItem" />
    <item interaction-type="dice" class="com.cometproject.server.game.rooms.objects.items.types.floor.DiceFloorItem" />
    <item interaction-type="teleport" class="com.cometproject.server.game.rooms.objects.items.types.floor.TeleporterFloorItem" />
    <item interaction-type="teleport_door" class="com.cometproject.server.game.rooms.objects.items.types.floor.TeleporterFloorItem" />
    <item interaction-type="onewaygate" class="com.cometproject.server.game.rooms.objects.items.types.floor.OneWayGateFloorItem" />
    <item interaction-type="gate" class="com.cometproject.server.game.rooms.objects.items.types.floor.GateFloorItem" />
    <item interaction-type="roombg" class="com.cometproject.server.game.rooms.objects.items.types.floor.BackgroundTonerFloorItem" />
    <item interaction-type="bed" class="com.cometproject.server.game.rooms.objects.items.types.floor.BedFloorItem" />
    <item interaction-type="vendingmachine" class="com.cometproject.server.game.rooms.objects.items.types.floor.VendingMachineFloorItem" />
    <item interaction-type="mannequin" class="com.cometproject.server.game.rooms.objects.items.types.floor.boutique.MannequinFloorItem" />
    <item interaction-type="beach_shower" class="com.cometproject.server.game.rooms.objects.items.types.floor.summer.SummerShowerFloorItem" />
    <item interaction-type="halo_tile" class="com.cometproject.server.game.rooms.objects.items.types.floor.hollywood.HaloTileFloorItem" />
    <item interaction-type="adjustable_height" class="com.cometproject.server.game.rooms.objects.items.types.floor.AdjustableHeightSeatFloorItem" />

    <item interaction-type="wf_act_match_to_sshot" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.actions.WiredActionMatchToSnapshot" />
    <item interaction-type="wf_act_teleport_to" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.actions.WiredActionTeleportPlayer" />
    <item interaction-type="wf_act_show_message" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.actions.WiredActionShowMessage" />
    <item interaction-type="wf_act_toggle_state" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.actions.WiredActionToggleState" />
    <item interaction-type="wf_act_give_reward" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.actions.WiredActionGiveReward" />
    <item interaction-type="wf_act_move_rotate" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.actions.WiredActionMoveRotate" />
    <item interaction-type="wf_act_flee" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.actions.WiredActionFlee" />
    <item interaction-type="wf_act_chase" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.actions.WiredActionChase" />
    <item interaction-type="wf_act_kick_user" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.actions.WiredActionKickUser" />
    <item interaction-type="wf_act_reset_timers" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.actions.WiredActionResetTimers" />
    <item interaction-type="wf_act_join_team" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.actions.WiredActionJoinTeam" />
    <item interaction-type="wf_act_leave_team" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.actions.WiredActionLeaveTeam" />
    <item interaction-type="wf_act_give_score" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.actions.WiredActionGiveScore" />

    <item interaction-type="wf_trg_says_something" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.actions.WiredActionGiveScore" />
    <item interaction-type="wf_trg_enter_room" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.actions.WiredActionGiveScore" />
    <item interaction-type="wf_trg_periodically" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.actions.WiredActionGiveScore" />
    <item interaction-type="wf_trg_walks_off_furni" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.actions.WiredActionGiveScore" />
    <item interaction-type="wf_trg_walks_on_furni" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.actions.WiredActionGiveScore" />
    <item interaction-type="wf_trg_state_changed" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.actions.WiredActionGiveScore" />
    <item interaction-type="wf_trg_game_starts" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.actions.WiredActionGiveScore" />
    <item interaction-type="wf_trg_game_ends" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.actions.WiredActionGiveScore" />
    <item interaction-type="wf_trg_collision" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.actions.WiredActionGiveScore" />
    <item interaction-type="wf_trg_period_long" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.actions.WiredActionGiveScore" />
    <item interaction-type="wf_trg_at_given_time" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.actions.WiredActionGiveScore" />
    <item interaction-type="wf_trg_at_given_time_long" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.actions.WiredActionGiveScore" />
    <item interaction-type="wf_trg_score_achieved" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.actions.WiredActionGiveScore" />

    <item interaction-type="wf_cnd_trggrer_on_frn" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.conditions.positive.WiredConditionTriggererOnFurni" />
    <item interaction-type="wf_cnd_not_trggrer_on" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.conditions.negative.WiredNegativeConditionTriggererOnFurni" />
    <item interaction-type="wf_cnd_actor_in_group" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.conditions.positive.WiredConditionPlayerInGroup" />
    <item interaction-type="wf_cnd_not_in_group" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.conditions.negative.WiredNegativeConditionPlayerInGroup" />
    <item interaction-type="wf_cnd_furnis_hv_avtrs" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.conditions.positive.WiredConditionFurniHasPlayers" />
    <item interaction-type="wf_cnd_not_hv_avtrs" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.conditions.negative.WiredNegativeConditionFurniHasPlayers" />
    <item interaction-type="wf_cnd_wearing_badge" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.conditions.positive.WiredConditionPlayerHasBadgeEquipped" />
    <item interaction-type="wf_cnd_not_wearing_badge" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.conditions.negative.WiredNegativeConditionPlayerHasBadgeEquipped" />
    <item interaction-type="wf_cnd_wearing_effect" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.conditions.positive.WiredConditionPlayerWearingEffect" />
    <item interaction-type="wf_cnd_not_wearing_effect" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.conditions.negative.WiredNegativeConditionPlayerWearingEffect" />
    <item interaction-type="wf_cnd_has_furni_on" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.conditions.positive.WiredConditionHasFurniOn" />
    <item interaction-type="wf_cnd_not_furni_on" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.conditions.negative.WiredNegativeConditionHasFurniOn" />
    <item interaction-type="wf_cnd_user_count_in" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.conditions.positive.WiredConditionPlayerCountInRoom" />
    <item interaction-type="wf_cnd_not_user_count" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.conditions.negative.WiredNegativeConditionPlayerCountInRoom" />
    <item interaction-type="wf_cnd_match_snapshot" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.conditions.positive.WiredConditionMatchSnapshot" />
    <item interaction-type="wf_cnd_not_match_snap" class="com.cometproject.server.game.rooms.objects.items.types.floor.wired.conditions.negative.WiredNegativeConditionMatchSnapshot" />
</items>